› Форумы › Разное › Серия Total War › Total War: SHOGUN 2 › Модификации Total War: Shogun 2 › Additional Units Mod — Shogun (AUM-SHO)
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Don Quixote.
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2 апреля, 2011 в 06:46 #254254
Don Quixote
УчастникAdditional Units Mod — Shogun (AUM-SHO)
AUM-SHO 1.6 — 30.3.11
— unlocked the «Loan Sword Ashigaru» unit in the campaign (thanks to Agostinos for his valuable informations)requires a sword school building:
«SHO_Sword_1_Sword_School»
«SHO_Sword_2_Nodachi»
«SHO_Sword_3_Master_Dojo»
«SHO_Sword_4_Legendary_Dojo»— fixed the «Ronin» unit recruitment (thanks to Agostinos for his information about the related db table and thanks to Radious for his valuable feedback)
«SHO_Crafts_1_Market»
«SHO_Crafts_2_Rice_Exchange»
«SHO_Crafts_3_Merchant_Guild»
«SHO_Crafts_4_Kanabukama»— both «Wako» units can be recruited at the «Pirate» and «Sake» buildings:
«SHO_Region_Specialty_Naval_2_Pirate_Lair»
«SHO_Region_Specialty_Naval_3_Pirate_Fortress»
«SHO_Stealth_1_Sake_Den»
«SHO_Stealth_2_Gambling_Hall»
«SHO_Stealth_3_Criminal_Syndicate»
«SHO_Stealth_4_Mizu_Shobai»AUM-SHO 1.5 — 28.3.11
— unlocked these vanilla units in the campaignThese units below can be recruited in the single player custom battle and the campaign.
I tried to unlock several other vanilla units like the «Loan Sword Ashigaru» and «Onna Bushi» too. But it didn’t work and I know from my ETW/NTW experience that there is a column in the inaccessible «units_table» which controls the availability. The «Samurai Retainers» can be unlocked in the campaign but they have no costs, upkeep and unit limit. Therefore they would really mess up the recruitment of the CAI.
These units are locked in the «MP Avatar battle mode» at the moment and I have to search how I can make them available there too.
Katana Ronin
Yari RoninBoth Ronin units are recruitable at the market-building-chain:
«SHO_Crafts_1_Market»
«SHO_Crafts_2_Rice_Exchange»
«SHO_Crafts_3_Merchant_Guild»
«SHO_Crafts_4_Kanabukama»Katana Wako
Bow WakoBoth Wako units are recruitable at the pirate-building-chain:
«SHO_Region_Specialty_Naval_2_Pirate_Lair»
«SHO_Region_Specialty_Naval_3_Pirate_Fortress»Naginata Warrior Monk Cavalry
requires the «Yari drill building» and a temple:«SHO_Buddhist_2_Monastery»
«SHO_Buddhist_3_Temple_Complex»
«SHO_Buddhist_4_Legendary_Temple»Matchlock Warrior Monks
requires the special «Matchlock maker building» and a temple:«SHO_Buddhist_2_Monastery»
«SHO_Buddhist_3_Temple_Complex»
«SHO_Buddhist_4_Legendary_Temple»Medium Bune Wako (only available in the single player custom battle)
AUM-SHO 1.4 — 25.3.11
— changed the pack type format to the normal «mod» type. Please activate AUM-SHO with the user.script.txt.
— increased the «aura radius» of the Generals (thanks and credits to DARTH VADER for his idea in DarthMod: Shogun / AUM-SHO fully works with DMS)
— unlocked these vanilla units in the single player custom battleThese units below can be recruited in the single player custom battle. They are not available in the campaign yet (besides the Nag.W.M.Cav for the Uesegi). The related table which is needed to recruit these units in the campaign is not accessible yet.
I tried to unlock several other vanilla units like the «Onna Bushi» or «Samurai Retainers» too. But it didn’t work and I know from my ETW/NTW experience that there is a column in the inaccessible «units_table» which controls the availability in custom battle.
These units are locked in the «MP Avatar battle mode» at the moment and I have to search how I can make them available there too.
Katana Ronin
Yari Ronin
Naginata Warrior Monk Cavalry
Katana Wako
Bow Wako
Medium Bune WakoAll these abilities can be used in the single player custom battle and the campaign. In the campaign you have to research for example the «pike square formation». The ability «wedge formation» must be researched within the General’s skill tree.
All abilities below are added to the units. No ability has been removed and all keep their original skills.
AUM-SHO 1.3 — 18.3.11
— updated the «aum_unit_to_unit_abilities_junctions» table to the release version of Shogun 2 and the recent patch
— all Fire Rocket units use «rank_fire»
— Onna Bushi use «rapid_advance»AUM-SHO 1.2 — 9.3.11
> Normal version (patch_aum_sho_mod.7z)
— added the abilities of two missing Generals
— «Naginata Warrior Monk Hero» unit uses «rapid_advance»
— «Naginata Samurai» uses «rapid_advance»
— «Sword Katana Ronin» uses «rapid_advance»
— all «Yari» units use «pike_wall_formation»> pike_square_formation test version = (patch_aum_sho_mod_pike_square.7z)
— contains all changes of the normal version above
— all «Yari» units except the «normal Yari Ashigaru» can use «pike_wall_formation» and «pike_square_formation». The «normal Yari Ashigaru» can only use «pike_wall_formation».I played several full battles created with Mitch’s amazing Battle Creator to test the «pike_wall_formation» and «pike_square_formation» deeply.
It looks like the Battle AI (BAI) can’t really handle it well. I saw the BAI using the «pike_wall_formation» sometimes. But I never saw the BAI using the «pike_square_formation».
Please give me some feedback if the BAI uses these formations in your battles.
AUM-SHO 1.1 — 5.3.11
— optimized the abilities of several vanilla units:
— enhanced the «General» units with «rapid_advance» and «second_wind»
— enhanced the «Great Guard» unit with «stand_firm» and «rapid_advance»
— «Samurai Retainers» use «rapid_advance»
— all «Naginata» units use «pikewall_formation»
— all «Ninja» units use «rapid_advance»AUM-SHO 1.0 — 3.3.11
The first version of AUM-SHO has been released.
— optimized the abilities of several vanilla units in this table
aum_unit_to_unit_abilities_junctions
Установка:
1. Распакуйте архив
2. Поместите оба файла с расширением *.pack в C:Program FilesSteamSteamAppscommontotal war shogun 2data
3. В файл user.script.txt добавьте строчки:
mod aum_sho_mod.pack;
mod darthmod_shogun.pack;
Сохраните user.script.txt в формате юникод.
4. Файл user.script.txt поместите в папку:
Windows XP — C:Documents and SettingsИмя пользователяApplication DataThe Creative Assemblytotal war shogun 2scripts
Windows 7Vista — C:UsersИмя пользователяAppDataRoamingThe Creative Assemblytotal war shogun 2scriptsАвтор: Swiss Halberdier
Скачать Additional Units Mod — Shogun (AUM-SHO):
aum_sho_mod.7z
aum_sho_mod_pike_square.7z -
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