Форумы Разное Серия Total War Total War: SHOGUN 2 Модификации Total War: Shogun 2 Additional Units Mod — Shogun (AUM-SHO)

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    Don Quixote
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    Additional Units Mod — Shogun (AUM-SHO)


    AUM-SHO 1.6 — 30.3.11
    — unlocked the «Loan Sword Ashigaru» unit in the campaign (thanks to Agostinos for his valuable informations)

    requires a sword school building:
    «SHO_Sword_1_Sword_School»
    «SHO_Sword_2_Nodachi»
    «SHO_Sword_3_Master_Dojo»
    «SHO_Sword_4_Legendary_Dojo»

    — fixed the «Ronin» unit recruitment (thanks to Agostinos for his information about the related db table and thanks to Radious for his valuable feedback)
    «SHO_Crafts_1_Market»
    «SHO_Crafts_2_Rice_Exchange»
    «SHO_Crafts_3_Merchant_Guild»
    «SHO_Crafts_4_Kanabukama»

    — both «Wako» units can be recruited at the «Pirate» and «Sake» buildings:
    «SHO_Region_Specialty_Naval_2_Pirate_Lair»
    «SHO_Region_Specialty_Naval_3_Pirate_Fortress»
    «SHO_Stealth_1_Sake_Den»
    «SHO_Stealth_2_Gambling_Hall»
    «SHO_Stealth_3_Criminal_Syndicate»
    «SHO_Stealth_4_Mizu_Shobai»

    AUM-SHO 1.5 — 28.3.11
    — unlocked these vanilla units in the campaign

    These units below can be recruited in the single player custom battle and the campaign.

    I tried to unlock several other vanilla units like the «Loan Sword Ashigaru» and «Onna Bushi» too. But it didn’t work and I know from my ETW/NTW experience that there is a column in the inaccessible «units_table» which controls the availability. The «Samurai Retainers» can be unlocked in the campaign but they have no costs, upkeep and unit limit. Therefore they would really mess up the recruitment of the CAI.

    These units are locked in the «MP Avatar battle mode» at the moment and I have to search how I can make them available there too.

    Katana Ronin
    Yari Ronin

    Both Ronin units are recruitable at the market-building-chain:
    «SHO_Crafts_1_Market»
    «SHO_Crafts_2_Rice_Exchange»
    «SHO_Crafts_3_Merchant_Guild»
    «SHO_Crafts_4_Kanabukama»

    Katana Wako
    Bow Wako

    Both Wako units are recruitable at the pirate-building-chain:
    «SHO_Region_Specialty_Naval_2_Pirate_Lair»
    «SHO_Region_Specialty_Naval_3_Pirate_Fortress»

    Naginata Warrior Monk Cavalry
    requires the «Yari drill building» and a temple:

    «SHO_Buddhist_2_Monastery»
    «SHO_Buddhist_3_Temple_Complex»
    «SHO_Buddhist_4_Legendary_Temple»

    Matchlock Warrior Monks
    requires the special «Matchlock maker building» and a temple:

    «SHO_Buddhist_2_Monastery»
    «SHO_Buddhist_3_Temple_Complex»
    «SHO_Buddhist_4_Legendary_Temple»

    Medium Bune Wako (only available in the single player custom battle)

    AUM-SHO 1.4 — 25.3.11
    — changed the pack type format to the normal «mod» type. Please activate AUM-SHO with the user.script.txt.
    — increased the «aura radius» of the Generals (thanks and credits to DARTH VADER for his idea in DarthMod: Shogun / AUM-SHO fully works with DMS)
    — unlocked these vanilla units in the single player custom battle

    These units below can be recruited in the single player custom battle. They are not available in the campaign yet (besides the Nag.W.M.Cav for the Uesegi). The related table which is needed to recruit these units in the campaign is not accessible yet.

    I tried to unlock several other vanilla units like the «Onna Bushi» or «Samurai Retainers» too. But it didn’t work and I know from my ETW/NTW experience that there is a column in the inaccessible «units_table» which controls the availability in custom battle.

    These units are locked in the «MP Avatar battle mode» at the moment and I have to search how I can make them available there too.

    Katana Ronin
    Yari Ronin
    Naginata Warrior Monk Cavalry
    Katana Wako
    Bow Wako
    Medium Bune Wako

    All these abilities can be used in the single player custom battle and the campaign. In the campaign you have to research for example the «pike square formation». The ability «wedge formation» must be researched within the General’s skill tree.

    All abilities below are added to the units. No ability has been removed and all keep their original skills.

    AUM-SHO 1.3 — 18.3.11
    — updated the «aum_unit_to_unit_abilities_junctions» table to the release version of Shogun 2 and the recent patch
    — all Fire Rocket units use «rank_fire»
    — Onna Bushi use «rapid_advance»

    AUM-SHO 1.2 — 9.3.11
    > Normal version (patch_aum_sho_mod.7z)
    — added the abilities of two missing Generals
    — «Naginata Warrior Monk Hero» unit uses «rapid_advance»
    — «Naginata Samurai» uses «rapid_advance»
    — «Sword Katana Ronin» uses «rapid_advance»
    — all «Yari» units use «pike_wall_formation»

    > pike_square_formation test version = (patch_aum_sho_mod_pike_square.7z)

    — contains all changes of the normal version above
    — all «Yari» units except the «normal Yari Ashigaru» can use «pike_wall_formation» and «pike_square_formation». The «normal Yari Ashigaru» can only use «pike_wall_formation».

    I played several full battles created with Mitch’s amazing Battle Creator to test the «pike_wall_formation» and «pike_square_formation» deeply.

    It looks like the Battle AI (BAI) can’t really handle it well. I saw the BAI using the «pike_wall_formation» sometimes. But I never saw the BAI using the «pike_square_formation».

    Please give me some feedback if the BAI uses these formations in your battles.

    AUM-SHO 1.1 — 5.3.11
    — optimized the abilities of several vanilla units:
    — enhanced the «General» units with «rapid_advance» and «second_wind»
    — enhanced the «Great Guard» unit with «stand_firm» and «rapid_advance»
    — «Samurai Retainers» use «rapid_advance»
    — all «Naginata» units use «pikewall_formation»
    — all «Ninja» units use «rapid_advance»

    AUM-SHO 1.0 — 3.3.11

    The first version of AUM-SHO has been released.

    — optimized the abilities of several vanilla units in this table
    aum_unit_to_unit_abilities_junctions

    Установка:
    1. Распакуйте архив
    2. Поместите оба файла с расширением *.pack в C:Program FilesSteamSteamAppscommontotal war shogun 2data
    3. В файл user.script.txt добавьте строчки:
    mod aum_sho_mod.pack;
    mod darthmod_shogun.pack;
    Сохраните user.script.txt в формате юникод.
    4. Файл user.script.txt поместите в папку:
    Windows XP — C:Documents and SettingsИмя пользователяApplication DataThe Creative Assemblytotal war shogun 2scripts
    Windows 7Vista — C:UsersИмя пользователяAppDataRoamingThe Creative Assemblytotal war shogun 2scripts

    Автор: Swiss Halberdier

    Скачать Additional Units Mod — Shogun (AUM-SHO):
    aum_sho_mod.7z
    aum_sho_mod_pike_square.7z

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